stow_dotfiles/hyprland/.config/cava/shaders/pass_through.vert
Matthieu Fortin (CPC/CCP) eee7ade89b hypr config ...
2024-09-18 16:00:39 -04:00

14 lines
350 B
GLSL

#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}